Drogo Barclay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow armored body suit, with a simple grey line shooting up and back down. His auburn hair is matted, messy, and big. His eyes are amber.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. Energy wise he seems alert and responsive.
History: He got into the Fletcher business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Fletcher.
Motivation: Further expansion of business.
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 900 sp. Golden pearl (80 gp). Chrysoberyl (80 gp). 1 Masterwork Light steel shield.
Clerebold Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a green collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His brown hair is heavily combed to the left. He has several tiny jet earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.
History: He was born in a small desert village. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Rich, Nature. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. 3 Holy water. 3 Tanglefoot bags. 1 Everburning torch.
Miles Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear green tank tops with tan pants. His auburn hair is smooth and relatively long. He has a dull look in his amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Crown-heir business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Military, Adventurer. Occupation: Crown-heir
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Ernest Abram, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy. His eyes are amber and catlike.
Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.
Motivation: He wants revenge against drow; and meet up once more with his childhood friend
Ideals: Gifted, Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 2000 sp.
Gunter Browning, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Gunter will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many orcs want him driven away; and further expansion of business
Ideals: Extrovert, Philantrophist. Flaws: Insane. Bonds: Job, Enemies. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 0 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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