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NPC Generator

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Advanced [show]


Anthony Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with blue slacks. He has done his best to style his red hair to look like a famous performer. His eyes are violet and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Anthony hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and to be a layabout again

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Enemies. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Anthony Mitchell, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 36000 sp.


Social Check DCs


Cory Barclay, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He is portly but not overly obese. His chestnut hair is smooth and relatively long. His eyes are likewise brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Cory was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the large cave and found the beat up scimitar and armor he uses now. He has achieved small success as a Tanner.

Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things

Ideals: Joker. Flaws: Mundane. Bonds: Religious, Job, Nature. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Barclay, Male Human Rogue 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kimberly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a auburn handlebar mustache and slicked back auburn hair. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Bellfounder in town.

History: He was always a brilliant, if unscrupulous mind. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Bellfounder.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious, Job. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Robert Kimberly, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Rylan, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He sports grey clothing, slightly heavier than average wear, and his gloved hand is found clutching a morningstar. His chestnut hair is greasy and uncared for. His face is scarred and worn.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing music.

History: His mother raised him in a mountain cabin. He worked as a nervous Crown-heir and found it very stressful. He has achieved small success as a Crown-heir.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Rylan, Male Human Druid 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 16 (+3)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in brown turtlenecks beneath a tan coat with green slacks. His auburn hair is smooth and relatively long. His blue eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Immigrant, Military. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Everard Nash, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 7000 sp. 4 Tanglefoot bags.


Social Check DCs

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