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NPC Generator

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Advanced [show]


Aldous Weld, Male Human [Permalink]

Personal [hide]

Description: This southern man wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. His clothes are grease stained in places. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south, but his parents moved at a very young age to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Aldous Weld, Male Human Monk 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 17 (+3)17 (+3)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Aquamarine (900 gp). Moss agate (4 gp). Banded agate (4 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Theodoric Beckwith, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright tan suits and hats. He is an epitome of beauty. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny emerald earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Hunter business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Theodoric Beckwith, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)11 (+0) 5 (-3)10 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Chrysoprase (60 gp). Silver pearl (150 gp). 1 Average lock. 1 Healer’s kit.


Social Check DCs


Charles Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. His auburn hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He hasn't been sleeping well lately.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Disease, Insomniac, Greedy. Bonds: Attractive. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Charles Kitchur, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Aquamarine (300 gp). Moss agate (6 gp). 1 Banded mail.


Social Check DCs


Robert Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his longsword, and carries longswords. His hair is auburn and very short. His fierce hazel eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Robert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Robert Brandon, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Goblin, Giant, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 600 gp. Aquamarine (1200 gp). Brown-green garnet (120 gp).


Social Check DCs


Odo Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His auburn hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Painter, his mother struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Odo's homeland. Odo decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting. Flaws: Cynical, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Odo Washington, Male Human Monk 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Black pearl (400 gp). 1 Magnifying glass.


Social Check DCs

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