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Advanced [show]


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head, and carries pickaxes. His moppish chestnut hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Drogo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Drogo Ramsay, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Coral (100 gp). Banded agate (12 gp).


Social Check DCs


Solomon Dayton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has shaved his head bald. His skin is flawless and his blue eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the east. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Fighting. Bonds: Attractive, Immigrant, Nature, Guardian. Occupation: Server

Voice: Shortens vowels

Attributes [hide]

Solomon Dayton, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +3, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Gilbert Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his falchion. His hair is blonde and very short. His eyes are green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Disciplined, Gifted. Bonds: Rich, Adventurer. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Gilbert Wordsworth, Male Human Commoner 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Deception +5, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Amber (70 gp). Emerald (400 gp).


Social Check DCs


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses like a well dressed Navigator does, and a wedding ring on his left hand. His brown hair, when down, is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Fisher profession.

History: Gomory was raised in a hard working conservative environment. His childhood dream was to be a Fisher, but he was a colossal failure. He then took over the family business and is one of the better Navigator for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Job, In love. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Gomory Northcott, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)7 (-2) 12 (+1)16 (+3)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Rich purple corundum (700 gp). Aquamarine (1300 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Woods, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy tan pantaloons and a yellow scarf. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north to a Miller, Frederick learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Miller.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Cynical. Bonds: Poor, Enemies, Job. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Frederick Woods, Male Human Cleric 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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