Rolf Bradford, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a brown poncho over his likewise colored trousers and shirt, and a wedding ring on his left hand. He keeps his chestnut hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a necromancer, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later his spouse died after the birth of his son. Heartbroken, Rolf never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Greedy. Bonds: In love, Mentor, Military. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. 1 Masterwork Uncommon Weapon.
Lance Kitchur, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He wears his golden hair up. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of orcs once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Slave Trader, but he got bored and became a Navigator. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: To unite with his sister; and many orcs want him driven away
Flaws: PTSD. Bonds: Poor, Job, Enemies, Religious, Family. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Orc, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Spyglass. 1 Climber’s kit.
Roger Marlowe, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of strength around his neck, and a shield on his belt. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He now owns his own business.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Mentor, Job. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 7000 sp. Sardonyx (70 gp). Banded agate (12 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Preston, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses in brown turtlenecks beneath a blue coat with brown slacks. Beneath his clothing is a huge mess of scar tissue. His black hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Robert's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Immigrant, Rich. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 7000 sp. Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (180 gp).
Bernard Peyton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His blonde hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up shield and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, In love, Nature. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 cp. Banded agate (7 gp). Rock crystal (50 gp). 1 Masterwork Common Melee.
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