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NPC Generator

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Advanced [show]


Arnold Hartford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His auburn hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: Arnold was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Joker. Flaws: Addict. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Arnold Hartford, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 70 pp. Red-brown spinel (70 gp). Chrysoprase (50 gp).


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his dagger. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Flaws: Ugly, Secretive, Impulsive. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Arnold Royal, Male Human Warrior 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)11 (+0) 16 (+3)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a red costume with the symbols of luck on his torso. His whole body is exceptionally muscular. His hair is brown and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west. His first spouse was a Slave Trader, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and to be a slave trader again

Bonds: Immigrant, Job, Adventurer, Slave, Family. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Henry Heiser, Male Human Warlock 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs


Adelard Riley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. He has no hair. He has green eyes and a blue hat with a white feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Adelard has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Riley, Male Human Fighter 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears grey leather gloves, a grey jacket, and tight pants. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Trym will drive conversation. He would rather hide behind his crafts than deal with other people.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a hunter and was forced into it by his family

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Marley, Male Human Bard 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 11000 sp. Chrysoprase (50 gp). Pink pearl (140 gp). Hematite (5 gp). Jasper (50 gp).


Social Check DCs

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