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NPC Generator

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Advanced [show]


John Yardley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear black pants and tee shirts. His red hair is heavily combed to the right. His amber eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Greedy. Bonds: Family, Slave, Job. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

John Yardley, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 15 (+2)6 (-2)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is physically well-built. His head has been shaved. He has several tiny opal earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. Like his father and his sister before him, after school he went straight into learning to become a Butcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Mortician again; and expand his business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Raymond Bentham, Male Human Bard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He wears his black hair up in a very large beehive style do. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: Sabotage a competitor; and to be a baker again

Ideals: Joker, Optimist. Bonds: Immigrant, Poor, Job. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Norman Barlow, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant, Celestial, Orc
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Everard Clapham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a black poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His fierce brown eyes like to dwell on things.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: Marry his sister to traveling adventurers; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist. Flaws: Insomniac. Bonds: Military, Family. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Everard Clapham, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Moss agate (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Percival Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears blue cloth garments or leather armor. His black hair is cut jaggedly and amateurishly. His fierce amber eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against giants; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Percival Tickle, Male Human Rogue 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 13 (+1)18 (+4)
Skills Investigation +6, Stealth +6
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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