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NPC Generator

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Advanced [show]


Peter Stanford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a colorful flower in his golden hair. His eyes are likewise green.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the east. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Peter Stanford, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dustin Blyth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears professional attire. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor.

Flaws: Cynical, Lazy. Bonds: Attractive, Mentor. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Dustin Blyth, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gilbert Yardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves poetry and to teach people poetry more than just about anything. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Knight and was forced into it by his family.

Ideals: Artistic, Gifted. Bonds: Rich, Family. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Gilbert Yardley, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He wears his auburn hair down. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He's attracted to the PC.

Bonds: Has a crush, Poor, Job. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Balimaar Cholmondeley, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown pants and tee shirts. He has shaved his head bald. He has green eyes and a brown hat with a blue feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he desires power and/or immortality

Bonds: Nature, Has a crush, Adventurer, Rich, Guardian. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Heiser, Male Human Ranger 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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