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NPC Generator

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Advanced [show]


Percival Roscoe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Insane, Emotional. Bonds: Adventurer, Military. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Percival Roscoe, Male Human Warlock 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 19 (+4)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Sylvan, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: Bloodstone (50 gp). Freshwater pearl (5 gp). Black pearl (600 gp).


Social Check DCs


Geoffrey Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large yellow mantle and cape that has been intricately interwoven into his tan robe. His black hair is greasy and uncared for. His eyes, though not visible through his cowl, are violet.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a wizard, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Geoffrey Brandon, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Hubert Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a top hat upon his head. He is portly but not overly obese. His hair is white and curly. He is baby faced.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Enemies, Adventurer. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Hubert Staurheim, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6

Possessions: 8000 sp. 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He is muscular with a powerful set of arms. His silver hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Diggory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Artistic, Optimist. Flaws: Ugly, Disease. Bonds: In love. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Diggory Mitchell, Male Human Warlock 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 20 pp.


Social Check DCs


Lewis Breeden, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Ruler uniform, he is not a threatening figure. He wears his chestnut hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the south. A freak accident while working with his Herbalist mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Selfish, Disease, Ugly. Bonds: Job, Immigrant. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Lewis Breeden, Male Human Rogue 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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