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NPC Generator

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Advanced [show]


Peter Emsworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear ponchos typically of a light brown in addition to tight pants, marred by chocolates. With a patchy golden beard and wild golden hair. His brown eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Cartwright; and wants his loneliness to end

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Has a crush. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Peter Emsworth, Male Human Barbarian 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 92 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 cp. Silver pearl (80 gp). Obsidian (10 gp).


Social Check DCs


Hugh Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his chestnut hair in a flapper bob. His eyes are a pleasant brown.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He believes the world needs to unite to get rid of orcs once and for all.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Hugh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Artistic, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Hugh Dayton, Male Human Druid 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)7 (-2) 11 (+0)9 (-1)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 8000 sp.


Social Check DCs


Theodoric Clifton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing green shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Detective, who enjoyed hunting, Theodoric was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theodoric took refuge in the large cave and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Theodoric Clifton, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 8 (-1)17 (+3)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His white hair is lengthy. He has a dull look in his gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Aldous was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Impeccable, Artistic. Flaws: Selfish. Bonds: Job, Has a crush. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Aldous Atterton, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)11 (+0) 13 (+1)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 pp. Solid gold idol (500 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


William Lincoln, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male sports black clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His auburn hair has been sun bleached extensively. His eyes are green and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. William was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Merchant. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Flaws: Ugly, Selfish. Bonds: Family, Adventurer, Immigrant. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

William Lincoln, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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