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NPC Generator

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Advanced [show]


Trey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His hair is golden and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He worked as a nervous Server and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Flaws: Ugly, Selfish. Bonds: Poor, Military, Adventurer, Job. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Trey Tewksbury, Male Human Rogue 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Thomas Southey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a golden handlebar mustache and slicked back golden hair. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and to clean up the streets

Ideals: Justice. Bonds: Attractive, Guardian, Immigrant, In love. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Thomas Southey, Male Human Warlock 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 9 (-1)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1000 sp. Black velvet mask with numerous citrines (90 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Bradly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and dresses in tan turtlenecks beneath a blue coat with grey slacks. His right leg appears badly burned and disfigured. He has dyed his greying red hair a little too much giving a sharp red color. He has a dull look in his amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a slaver, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he is unsatisfied with his job

Bonds: Job, Attractive, Mentor, Nature. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Bradly, Male Human Bard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 8 (-1)15 (+2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1800 sp. Bloodstone (50 gp). Hematite (13 gp). Rich purple corundum (600 gp).


Social Check DCs


Geoffrey Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a tan low-cut shirt, and a broad hat upon his head. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 8 years old his parents immigrated from the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Geoffrey Kendal, Male Human Adept 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)8 (-1) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Nicholas Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a white coat with pastel slacks. His long golden hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Nicholas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Optimist. Flaws: Sensitive, Disease. Bonds: Military. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Radcliffe, Male Human Barbarian 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Arcana +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Moonstone (40 gp). Star ruby (700 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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