Gomory Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. His chestnut hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: Gomory was born in the west. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Trey Weston, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trey took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Disciplined. Bonds: In love, Nature, Enemies. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Citrine (70 gp). Bloodstone (70 gp). 1 Chain shirt. 1 Chain shirt.
Manfred Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with deerstalker hat. With bright silver hair and a scraggly beard. He wears an eyepatch.
Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He plays an instrument quite well.
History: He was born in the east, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
John Stratford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He wears a feathered hat to cover his moderate length blonde hair. He has several tiny ruby earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Tailor, but he was a colossal failure. He has worked as a Bookbinder like his mother before him.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Athletic, Logical. Bonds: Attractive, Rich, Job. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 4 (-3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Blue quartz (4 gp). Blue quartz (4 gp). Deep green spinel (50 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears grey painted combat armor at almost all times. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Military. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
