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NPC Generator

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Advanced [show]


Gerald Camden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy blue pantaloons and a grey scarf. His silver hair is slicked back into a classic pompadour. His brown eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Gerald studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He is greedy.

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Job, Rich. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Camden, Male Human Barbarian 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Hematite (10 gp).


Social Check DCs


Richard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Performer uniform. His tied-back hair is blonde. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Performer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Expand his business.

Ideals: Athletic, Passionate, Opinionated. Flaws: Addict. Bonds: Job. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Kinsley, Male Human Bard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large violet mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is lengthy and is close to two feet long. His eyes are hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Gifted. Bonds: Has a crush, Rich, Religious. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Weston, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Hayhurst, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His small hat is riddled with cuts and holes. His eyes are hazel and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Henry Graham, Male Human Adept 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Arcana +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp.


Social Check DCs

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