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NPC Generator

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Advanced [show]


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple black robe with red stripes complete with hood. His moppish brown hair is in a traditional bowl cut. He has a dull look in his gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Beggar job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Athletic. Flaws: Cynical, Impulsive. Bonds: Mentor, Military. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Charles Gentry, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Northcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy white suit. His long silver hair is drawn into a two foot long braid. His violet eyes dart from person to person.

Personality: Calm and collected, he is a well trained Sellsword. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Sellsword.

Motivation: To be a Armorer again; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Insane. Bonds: Attractive, Job, Mentor. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Geoffrey Northcott, Male Human Adept 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)14 (+2) 9 (-1)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Justin Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear white pants and tee shirts. His white hair is smooth and relatively long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. He has had some formal music training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Artistic, Fighting. Bonds: Adventurer, Mentor. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Justin Ramsay, Male Human Sorcerer 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)18 (+4)
Skills Persuasion +7, Religion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Bentley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is a Metallic Dragon in disguise. He was an apprentice working in his mother's forge. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Aldous Bentley, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Davenport, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He wears a broad hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Rich, Military. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Anselm Davenport, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)12 (+1) 13 (+1)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 sp. Chrysoprase (20 gp). Lapis lazuli (9 gp). Smoky quartz (20 gp). Deep blue spinel (600 gp).


Social Check DCs

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