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NPC Generator

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Advanced [show]


Manfred Woods, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father.

Ideals: Athletic, Pacifist. Flaws: Addict. Bonds: Attractive, Family. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Manfred Woods, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)12 (+1) 5 (-3)13 (+1)
Skills Animal Handling +0, Deception +4
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Lance Budd, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears black cloth garments or leather armor. He has a white handlebar mustache and slicked back white hair. His eyes, though not visible through his cowl, are violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Athletic, Disciplined. Bonds: Adventurer, Poor, Nature. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Lance Budd, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Solomon Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a green low-cut shirt, and a deerstalker hat upon his head. He keeps his silver hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.

Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast desert. He dropped out of school to support his sick father, and resented it. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Nature, Family. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Solomon Gresham, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)7 (-2) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Golden yellow topaz (600 gp). Onyx (30 gp). Deep blue spinel (600 gp). Rhodochrosite (16 gp).


Social Check DCs


Gomory Braxton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His eyes are brown and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the south to a Barkeep, Gomory learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Family. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Gomory Braxton, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)17 (+3) 14 (+2)11 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp.


Social Check DCs


Arnold Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his black hair well, parting it to the left. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer, Mentor. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Harper, Male Human Commoner 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)8 (-1) 10 (+0)16 (+3)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1600 gp. Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs

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