Bernard Nash, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He keeps his blonde hair in a pixie cut. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Poor, Military. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
Possessions: Coral (80 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Whitby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his warhammer. He wears his black hair up in a very large beehive style do. He has violet eyes and a brown hat with a tan feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Wymar was born in the east. At a young age he loved to build and create. In his 11th year, his parents were killed by a goblins raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Racist. Bonds: Family, Enemies. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp.
Norman Rodney, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy chestnut hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Slave, Attractive. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Gerard Hayden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To protect his home; and wishes to resurrect an old love
Flaws: Ugly. Bonds: Guardian, In love, Poor, Adventurer. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Richard Skelton, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his hair in dreadlocks. He has amber eyes and a brown hat with a red feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Professionalism, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 39000 sp. Azurite (15 gp). Smoky quartz (70 gp). Rhodochrosite (15 gp). Jet (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
