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Advanced [show]


Patrick Byron, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with feathered hat and is in decent physical shape. He is bald on top and has large black tufts of hair around his ears. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Patrick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Patrick Byron, Male Human Expert 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)18 (+4) 12 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Sylvan, Orc, Celestial, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 200 gp. Solid gold idol (1100 gp). Old masterpiece painting (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He sports black clothing, slightly heavier than average wear. His hair is short and chestnut. He has gleaming, smiling green eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Robert hails from a village terrorized by giants. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Lazy. Bonds: Enemies, Family, Nature. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Marlee, Male Human Rogue 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 16 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 6000 sp. Smoky quartz (60 gp). Emerald (400 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp). Malachite (10 gp). Deep blue spinel (1300 gp). Silver pearl (100 gp).


Social Check DCs


Percival Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long red beard, and similarly colored long hair. He has gray eyes and a grey hat with a tan feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Browning, Male Human Warrior 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 7 (-2)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Brass mug with jade inlays (100 gp).


Social Check DCs


Balimaar Colby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, white cloak. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small plains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Disciplined. Flaws: Racist. Bonds: Poor, Attractive, Nature, Adventurer. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Balimaar Colby, Male Human Bard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 17 (+3)8 (-1)
Skills History +6, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 6000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Henry Marlowe, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears skinny pants and wears a brown and black robe with the hood down. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Priest; and he would like to get married and retire

Ideals: Joker. Flaws: Sensitive. Bonds: Rich, Nature, Has a crush. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Henry Marlowe, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)11 (+0) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A miniature golden chest with tiny emeralds lining the top (30 gp). A miniature golden chest with tiny emeralds lining the top (30 gp).


Social Check DCs

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