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Chad Badger, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His blonde hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. A gifted student he started as a Miller, but he got bored and became a Junk Dealer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miller again; and expand his business

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Chad Badger, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)15 (+2) 6 (-2)18 (+4)
Skills History +4, Persuasion +6
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Altham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Bricklayer, who enjoyed hunting, Adelard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Professionalism. Flaws: Fearful. Bonds: Nature, Job, Religious. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Altham, Male Human Ranger 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Moonstone (50 gp).


Social Check DCs


Richard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Richard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: Retire the richest man in the south.

Ideals: Disciplined, Entrepeneur, Artistic, Gifted. Flaws: Ugly. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Richard Denholm, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. This green eyed northerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Impeccable, Entrepeneur, Fighting, Logical. Bonds: Adventurer. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Thomas Adley, Male Human Adept 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Undercommon, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 50000 cp. Black opal (1600 gp). Blue quartz (13 gp). Iolite (60 gp). Black opal (1600 gp). 1 Minor magic item.


Social Check DCs


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green armored body suit, with a simple brown line shooting up and back down. He has auburn hair. His eyes are brown and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Junk Dealer, his mother struggled to pay the bills. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Weston, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 4000 sp.


Social Check DCs

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