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NPC Generator

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Advanced [show]


Reynard Darby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green trousers with blue and green striped suspenders. He wears various colorful collared shirts. His black hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Disciplined. Flaws: Selfish. Bonds: Rich, Mentor. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Reynard Darby, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp. Fiery yellow corundum (700 gp). Tiger eye turquoise (15 gp). Brown-green garnet (40 gp). Blue quartz (15 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Remington, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He is muscular with a powerful set of arms. He has wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable, Professionalism. Bonds: Attractive, Religious, Mentor. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Jocelyn Remington, Male Human Rogue 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 16 (+3)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp. Blue quartz (10 gp). Moss agate (10 gp). Sard (30 gp).


Social Check DCs


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the left. His half smiles and brown eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Anthony was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Anthony Wordsworth, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 9 (-1)8 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 32000 sp. Rock crystal (80 gp). Blue quartz (11 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs


Shane Braxton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean brown cloak covering his clean studded leather. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the west. A freak accident while working with his Body Guard father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Shane Braxton, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Dean Weld, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of greatswords on his belt, each one with a amber on the hilt. He has dyed his greying red hair a little too much giving a sharp red color. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Dean Weld, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Alexandrite (300 gp). White opal (1200 gp). Carnelian (50 gp). Emerald (1200 gp). 1 Minor magic item.


Social Check DCs

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