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NPC Generator

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Advanced [show]


Ralf Rowley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright grey suits and hats. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Rich, Mentor, Religious. Occupation: Server

Voice: Scandinavian accent

Attributes [hide]

Ralf Rowley, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)16 (+3) 17 (+3)7 (-2)
Skills Nature +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. He wears his chestnut hair down. His violet eyes peer out from beneath his Stetson green hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Bertram Merton, Male Human Ranger 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. Rock crystal (80 gp). Chrysoberyl (60 gp). Eye agate (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Melancon, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man dresses in collared shirts and wears a proper scarf over his head. His red hair is thinning but still full. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Ideals: Artistic. Bonds: Adventurer, Military, Religious, Attractive. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Roger Melancon, Male Human Cleric 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Stafford, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He keeps his long chestnut hair kept up in a rat tail. His fierce brown eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: Born to a Map Maker, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often; and to reunite with his absent mother

Ideals: Disciplined, Gifted, Athletic. Bonds: Attractive, Poor. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Anselm Stafford, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)5 (-3) 13 (+1)6 (-2)
Skills Deception +0, Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is knotted and matted. His eyes, though not visible through his cowl, are amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Bertram Remington, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 10 (+0)8 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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