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NPC Generator

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Advanced [show]


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Shoemaker. He wears a colorful flower in his black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Shoemaker, Anselm learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Attractive, Religious. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Anselm Graham, Male Human Druid 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)6 (-2) 7 (-2)14 (+2)
Skills Deception +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Darlington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his sword ready. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are brown.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: Born in the south to a Knight, Wymar learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Nature. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Darlington, Male Human Ranger 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)17 (+3) 8 (-1)14 (+2)
Skills Deception +5, Investigation +6
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Royal, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears light armors faded through time and improper care. He wears a small hat to hide his balding. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gerard hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Doctor soon after.

Motivation: Further expansion of business; and retire the richest man in the north

Ideals: Entrepeneur. Bonds: Job, Enemies. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Gerard Royal, Male Human Druid 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 11 (+0)15 (+2)
Skills Insight +3, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Blue star sapphire (1600 gp). Eye agate (10 gp).


Social Check DCs


Justin Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His blonde hair is heavily combed to the left. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: A powerful slaver made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Logical. Bonds: Attractive, Immigrant, Adventurer, Mentor. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Justin Trowbridge, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp. 1 Darkwood Shield.


Social Check DCs


Bernard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a colorful flower in his brown hair. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Bernard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Bernard Copeland, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 300 gp.


Social Check DCs

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