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Advanced [show]


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are hazel and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born in a small forest village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.

Motivation: Expand his business.

Ideals: Justice. Bonds: Adventurer, Immigrant, Nature, Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Gerald Hartford, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Religion +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Roland Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has a slight overbite and is overall scrawny. He wears a small hat to hide his balding. His green eyes peer out from beneath his small tan hat.

Personality: Abrasive and pushy, he has a hard time making friends. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Roland was born the youngest of three triplets. His childhood dream was to be a Masseuse, but he was a colossal failure. He has achieved small success as a Stableman.

Motivation: His spouse's relatives view him with great suspicion; and to get a good night's sleep

Flaws: Antagonistic, Insomniac. Bonds: Has a crush, Adventurer, Family, Job. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Roland Marlee, Male Human Barbarian 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Silver comb with moonstones (700 gp).


Social Check DCs


William Tatum, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel armored body suit, with a simple black line shooting up and back down. He keeps his white hair in a pixie cut. His thin eyebrows rest above his beady violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Flaws: Ugly, Selfish. Bonds: Poor, Family. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

William Tatum, Male Human Barbarian 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 57 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)10 (+0) 8 (-1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin black vertical stripes and yellow pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. His golden hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Rich, Family. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Thomas Westbrook, Male Human Warrior 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)7 (-2)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Red-brown spinel (150 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich western family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: PTSD. Bonds: Adventurer, Family, Rich. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Balimaar Marlee, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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