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NPC Generator

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Advanced [show]


Bernard Wade, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Bernard studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Barrister like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Impeccable, Gifted. Bonds: Immigrant, Adventurer, Job. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Bernard Wade, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kyle Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the west. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Poor, Nature. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Fawcett, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears light armors faded through time and improper care. His brown hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 5 years old his parents immigrated from the east. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

John Marlee, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anthony Hartford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Anthony was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Hartford, Male Human Fighter 10
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 12 (+1)7 (-2)
Skills Animal Handling +5, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1300 gp.


Social Check DCs


Don Blakeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. This gray eyed northerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Don hails from a village terrorized by drow. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he wants revenge against drow

Flaws: Ugly. Bonds: Poor, Job, Military, Enemies. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Blakeley, Male Human Warlock 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Jet (80 gp). Rose (30 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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