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NPC Generator

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Advanced [show]


Frederick Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Baker. He keeps his chestnut hair in a pixie cut. His eyes are green and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Frederick was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Frederick Brandon, Male Human Barbarian 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 94 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp. Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (1000 gp). Sapphire pendant on gold chain (2600 gp).


Social Check DCs


Shane Compton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to hide his balding. His green eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Bather father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Rich, Religious. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Compton, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 9 (-1)17 (+3)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30 pp. Citrine (80 gp). Sardonyx (80 gp). Red spinel (80 gp). Chrysoprase (80 gp).


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a green coat over a brown low-cut shirt, and a broad hat upon his head. His brown hair is matted, messy, and big. His amber eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with dancing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Artistic, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Mitchell, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 10 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Pink pearl (80 gp).


Social Check DCs


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple brown robe with tan stripes complete with hood. His blonde hair is slicked back into a classic pompadour. His eyes are likewise amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Ralf Tindall, Male Human Adept 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Dustin Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Roofer. He has set out to sabotage the competition.

Motivation: Expand his business; and further expansion of business

Ideals: Persistence. Flaws: Disease, Hedonist. Bonds: Nature, Job. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Dustin Tatum, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 2400 sp. 4 Alchemist’s fire.


Social Check DCs

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