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NPC Generator

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Advanced [show]


Gunter Clayton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears just a red suit. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: He was born in the east, but his parents moved at a very young age to the south. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Tailor for hire.

Motivation: To be a Ruler again; and he is compelled to act according to his religious beliefs

Flaws: Depressed. Bonds: Religious, Immigrant, Job, Rich. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Gunter Clayton, Male Human Aristocrat 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)13 (+1) 14 (+2)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: Onyx (60 gp). Lapis lazuli (10 gp).


Social Check DCs


Roger Wade, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull red iron scale mail, and he perpetually has his kukri ready. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Shoemaker, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Roger Wade, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 10 (+0)14 (+2) 16 (+3)6 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his blonde hair well, parting it to the left. He has blue eyes.

Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Flaws: Insane. Bonds: Adventurer, Immigrant, Guardian, In love. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Percival Morley, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Tourmaline (80 gp). Red-brown spinel (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerard Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His red hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Gerard Stapleton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Drogo Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. He wears a colorful flower in his golden hair. His gray eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He married young, but lost his spouse to brigands. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Attractive, Religious, Enemies. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Drogo Darby, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs

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