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NPC Generator

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Advanced [show]


Trey Barlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his halberd. With bright red hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trey hails from a village terrorized by gnolls. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Insane. Bonds: Adventurer, Enemies. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Barlow, Male Human Warlock 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 120 pp.


Social Check DCs


Odo Sharps, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with deerstalker hat. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Miller, Odo learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Miller. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Poor, Enemies, Religious, Job. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Odo Sharps, Male Human Monk 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)7 (-2) 13 (+1)16 (+3)
Skills Nature +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 sp. Aquamarine (600 gp).


Social Check DCs


Ernest Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered scimitar and tarnished scythe as well. He has no hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: To be a Apothecary again; and he is greedy

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Rich, Job. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Ernest Carlton, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a brown low-cut shirt, and a small hat upon his head. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: Gifted from a young age, Hugh studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He loathes his own lifestyle; and wants a kiss

Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Attractive, Has a crush. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Hugh Berkeley, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)17 (+3) 11 (+0)15 (+2)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 500 gp. Red spinel (130 gp). Iolite (80 gp). Golden pearl (130 gp).


Social Check DCs


Percival Kendal, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. He sports a long black beard, and similarly colored long hair. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast mountains. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and revenge

Flaws: Ugly, Emotional, Selfish. Bonds: In love, Nature, Enemies. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Kendal, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)16 (+3) 10 (+0)11 (+0)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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