Charles Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries a battered warhammer and tarnished crossbow as well. His top hat is riddled with cuts and holes. His eyes are a pleasant violet.
Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Military, Poor. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 5000 sp. Silver pearl (60 gp). Deep green spinel (60 gp).
Heward Kelsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His hair is auburn and curly. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of eastern immigrants he idolized his mother. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane, Hedonist, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp.
Adelard Norton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy blue pantaloons and a pastel scarf. He has styled his golden hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Dustin Shelly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Farmer soon after.
Motivation: He wants revenge against gnolls; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Attractive, Job, Religious, Enemies. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: 60000 cp. Deep blue spinel (1200 gp). Peridot (50 gp). Aquamarine (1200 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.
Shane Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. He has wavy red hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and regain custody of his son
Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
