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Advanced [show]


Anthony Ainsley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He very much looks the part of a Glassblower, and his gloved hand is found clutching a rapier. He has done his best to style his red hair to look like a famous performer. His green eyes peer out from beneath his Stetson brown hat.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His childhood dream was to be a Locksmith, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Shy, Secretive. Bonds: Job, Poor, Adventurer. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Ainsley, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)7 (-2) 14 (+2)17 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 6000 sp. Golden yellow topaz (1500 gp). White opal (1000 gp). Carnelian (40 gp).


Social Check DCs


Gerald Royal, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears just a grey suit. His brown hair is slicked back into a classic pompadour. He has blue eyes and a grey hat with a red feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Shepherd, but he was a colossal failure. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Family, Job. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Gerald Royal, Male Human Wizard 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 900 gp. Bloodstone (60 gp). Lapis lazuli (9 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright white hair and a scraggly beard. His half smiles and amber eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Bather, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Anselm Clayton, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Diggory Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown cloak and cross-gartered green stockings. He has a silver handlebar mustache and slicked back silver hair. His fierce hazel eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: Marry his brother to traveling adventurers; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Family. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Diggory Byron, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)17 (+3) 9 (-1)9 (-1)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Giant, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50 pp. Jade (50 gp). Deep green spinel (50 gp). Blue sapphire (1000 gp). Rock crystal (60 gp).


Social Check DCs


Frederick Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is knotted and matted. He has violet eyes and a red hat with a blue feather.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and regain custody of his son

Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Frederick Cotton, Male Human Monk 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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