Patrick Stanley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy white beard and wild white hair. His eyes are violet and beady.
Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Patrick lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: He feels kind of lost in life; and doesn't want to be a cook and was forced into it by his family
Flaws: Ugly, Depressed. Bonds: Poor, Military, Family. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
Possessions: Blue quartz (12 gp). Smoky quartz (80 gp). Silver pearl (110 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He has a long white beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Theodoric took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To find somewhere to settle down; and he is greedy
Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Enemies, Rich. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 19 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp.
Henry Berkeley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man typically wears grey cloth garments or leather armor and is in decent physical shape. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has a tattooed face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's in love; and he's attracted to the pc
Ideals: Persistence. Flaws: Secretive. Bonds: Adventurer, Nature, Has a crush. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Norman Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Norman will drive conversation. He would rather hide behind his crafts than deal with other people.
History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered east to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and an old rival family wants him found
Ideals: Extrovert, Artistic. Flaws: Shy, Disease, PTSD. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40 pp.
William Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a yellow costume with the symbols of the four houses of cards on his torso. He has a black handlebar mustache and slicked back black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, William will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Extrovert, Logical. Flaws: Addict. Bonds: Rich. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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