Anselm Digby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a worn and beaten armor. He has a hunchback. His silver hair is still thick. His thin eyebrows rest above his beady blue eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Glassblower like his mother before him.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 0 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1000 gp. Onyx (40 gp). 1 Minor magic item.
Everard Sutton, Male Human [Permalink]
Personal [hide]
Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the west, but his parents moved at a very young age to the south. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Everard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
Possessions: 700 gp.
Gomory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His tied-back hair is golden. This amber eyed northerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gomory was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: His religion dominates his actions.
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Drogo Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Bricklayer job and began his own company from there.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Justice, Artistic. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Golden pearl (90 gp). 4 Tanglefoot bags.
Drogo Charlton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Barber. He has a very tight haircut. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Drogo was born the youngest of three triplets. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 10 years.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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