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NPC Generator

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Advanced [show]


Raymond Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has a long auburn beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Raymond took refuge in the large cave and found the beat up trident and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Raymond Cromwell, Male Human Ranger 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30 pp. Blue quartz (7 gp). White pearl (100 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Haley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown painted combat armor at almost all times. He has a small bristly mustache and wavy white hair. His violet eyes peer out from beneath his broad brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Robert has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Pacifist. Flaws: Insomniac, Disease. Bonds: Family. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Robert Haley, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)15 (+2) 7 (-2)17 (+3)
Skills Insight +0, Performance +5
Senses Passive Perception 8
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 70 pp. 1 Hourglass. 1 Hourglass. 1 Average lock.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barrister mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Addict, Disease, Insomniac. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Lance Brandon, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Blue quartz (10 gp). Eye agate (10 gp). Jet (90 gp). 1 Buckler.


Social Check DCs


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His hair is short and brown. He has several tiny jet earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Spy job and began his own company from there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Bonds: Attractive, Rich, Job, Religious. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Theodoric Halsey, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 17 (+3)7 (-2)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Blue quartz (11 gp). Amethyst (120 gp). Lapis lazuli (11 gp).


Social Check DCs


Balimaar Tickle, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is dressed in an above average manner. His golden hair is still thick. His eyes are likewise brown. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Terse. Bonds: Attractive, Religious, Mentor, Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

Balimaar Tickle, Male Human Monk 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp. Jade (70 gp). Smoky quartz (20 gp). Chalcedony (20 gp). Peridot (20 gp). Blue quartz (6 gp). Lapis lazuli (6 gp).


Social Check DCs

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