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NPC Generator

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Advanced [show]


Hugh Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Hugh Wellington, Male Human Paladin 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp. Rose (40 gp). Rock crystal (40 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black armored body suit, with a simple blue line shooting up and back down. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: William lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Athletic, Opinionated. Flaws: Shy. Bonds: Family. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

William Abram, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp. Coral (130 gp). Malachite (10 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To unite with his brother; and to reunite with his absent father

Flaws: Secretive. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Anderton, Male Human Ranger 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Insight +4, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp.


Social Check DCs


Wymar Blythe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear red clothing when he does not wear armor. His black hair is braided into rings. His ears are large.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted divine powers by his dying sister.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Wymar Blythe, Male Human Aristocrat 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Lapis lazuli (10 gp).


Social Check DCs


Wymar Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is drawn into a tight pony tail with a card scrunchie. His fierce amber eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Passionate, Entrepeneur, Persistence. Bonds: Rich, Family. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Kirby, Male Human Commoner 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 4 (-3)16 (+3) 9 (-1)15 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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