Frederick Alston, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, black cloak. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.
Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Fisher, but he was a colossal failure. He has achieved small success as a Stylist.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Attractive, Job, Family. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 900 sp.
Anselm Benson, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears red trousers with white and black striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Anselm hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and many gnolls want him driven away
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Enemies, Poor. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.
Bertram Copeland, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to cover his moderate length brown hair. His eyes are brown and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Bertram Royston, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat, and he perpetually has his dagger ready. His moppish red hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: He was born on a small isolated farm. His childhood dream was to be a Detective, but he was a colossal failure. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Henry Browning, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His black hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Henry hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Rich, Enemies, Adventurer. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
