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NPC Generator

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Advanced [show]


Shane Ashley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large red jacket. He wears his blonde hair up. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Shane Ashley, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Richard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blonde, silky, and of moderate length. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the south. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Artistic. Flaws: Hedonist. Bonds: Poor, Attractive. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Richard Marleigh, Male Human Rogue 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)19 (+4) 10 (+0)15 (+2)
Skills Religion +7
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 5000 sp. Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Robert Harley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. He has several tiny amber earrings on each ear.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with finding treasure.

History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Robert Harley, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)10 (+0) 12 (+1)16 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. Chrysoberyl (120 gp). Rhodochrosite (14 gp). Peridot (60 gp). Golden pearl (120 gp).


Social Check DCs


Roger Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple yellow line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He sports a long brown beard, and similarly colored long hair. His amber eyes peer out from beneath his feathered pastel hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He feeds upon the attention of others.

History: Gifted from a young age, Roger studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Roger Alston, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Anselm was born the youngest of three triplets. A gifted student he started as a Carter, but he got bored and became a Engraver. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Persistence. Bonds: Poor, Job, Family, Adventurer. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Anselm Tinley, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs

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