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Advanced [show]


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears bulky white painted plate armor. His whole body is exceptionally muscular. He has a very tight haircut. His skin is flawless and his green eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Immigrant, Attractive, Rich. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Lewis Winthrop, Male Human Ranger 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Solid gold idol (900 gp).


Social Check DCs


Charles Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Healer. He has styled his brown hair well, parting it to the right. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: When he was but 3 years old his parents immigrated from the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Family, Adventurer. Occupation: Healer

Voice: Stutters

Attributes [hide]

Charles Birkenhead, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a white collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Raymond Merton, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Sydney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Miner, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Godfrey Sydney, Male Human Barbarian 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 54 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 8 (-1)14 (+2)
Skills History +6, Stealth +3
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish chestnut hair is in a traditional bowl cut. He has several tiny emerald earrings on each ear.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in kukri use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has money and likes to spend it; and many gnolls want him driven away

Ideals: Fighting. Bonds: Rich, Enemies, Slave, Military. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Lance Morley, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)7 (-2) 12 (+1)7 (-2)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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