Gomory Alby, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Immigrant, Family. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Drogo Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. Drogo was born on a far northern plains where he grew up under the tutelage of his mother, an expert Bather. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and to be a detective again
Flaws: Antagonistic, Forgetful, Disease. Bonds: Immigrant, Job. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 67 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Roland Moreno, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in violet turtlenecks beneath a brown coat with grey slacks. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Ideals: Persistence. Flaws: Shy. Bonds: Enemies, Immigrant, Rich. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. Fire opal (400 gp).
Solomon Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a violet poncho over his likewise colored trousers and shirt. His white hair is greasy and uncared for. He has gray eyes and a violet hat with a tan feather.
Personality: This man loves music and to teach people music more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 1000 sp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Gentry, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long white hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a Spy, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to clean up the streets
Ideals: Passionate, Philantrophist. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Rock crystal (70 gp). Onyx (70 gp). Red garnet (70 gp). Rich purple corundum (1000 gp). Malachite (14 gp). Chrysoberyl (70 gp). Black star sapphire (1000 gp).
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