Lance Harlow, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor, and he perpetually has his trident ready. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.
History: Lance was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fisher.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Fighting, Justice, Professionalism, Persistence. Flaws: Fearful. Bonds: Job. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Auran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 5000 sp. Fire opal (800 gp). Jasper (80 gp). Carnelian (80 gp). Tourmaline (90 gp). Red spinel (90 gp).
Roland Abram, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a green coat, he is not a threatening figure. His brown hair is knotted and matted. His fierce violet eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: Born in the north to a Fisher, Roland learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Fisher job and began his own company from there.
Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Shy. Bonds: Job, Attractive, Rich. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp.
Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of men and trembles around them
History: Born to a Layabout, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: To be a Layabout again.
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Job. Occupation: Body Guard
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 2 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 4 (-3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. Peridot (20 gp). Star rose quartz (20 gp). Rhodochrosite (9 gp). 1 Minor magic item.
Percival Dumph, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears his chestnut hair up. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military, Immigrant. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Terran, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
Possessions: 300 gp. Carnelian (30 gp). Chrysoprase (30 gp). Alexandrite (900 gp).
Gerard Sherwood, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a rapier. His long white hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.
History: He was born blind and as such lacked many opportunities for work. His arcane abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Selfish, Lazy, Disease. Bonds: Rich. Occupation: Butcher
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
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