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NPC Generator

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Advanced [show]


Theodoric Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a long, blue cloak. He has a very tight haircut. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Impulsive. Bonds: Adventurer, Nature. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Tattersall, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated. Bonds: Attractive, Slave. Occupation: Seamstress

Voice: French accent

Attributes [hide]

Drogo Walcott, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)7 (-2) 10 (+0)12 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An abacus with copper, silver and gold markers (180 gp).


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hammer on his belt. He wears his golden hair down. This amber eyed southerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Emotional, Hedonist. Bonds: Religious, Enemies. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Gerald Tickle, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 15000 sp.


Social Check DCs


Guy Browning, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his black hair. His gray eyes dart from person to person.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Blacksmith.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Athletic. Bonds: Attractive, Enemies, Job, Rich, Adventurer. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Guy Browning, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Aldous Badger, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: Born in the west to a Mortician, Aldous learned a great deal about his father's area of expertise. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in morningstar use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Dyer again.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Enemies. Occupation: Mortician

Voice: German accent

Attributes [hide]

Aldous Badger, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)9 (-1) 11 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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