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NPC Generator

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Advanced [show]


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with black stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is knotted and matted. He has blue eyes and a blue hat with a black feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: Gerald was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle; and to reunite with his absent father

Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Davenport, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Atherton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears tattered old clothes. His right hand appears badly burned and disfigured. With a patchy golden beard and wild golden hair. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Patrick Atherton, Male Human Warrior 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Clerebold Kelsey, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a blue coat over a white low-cut shirt, and a feathered hat upon his head. His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Clerebold Kelsey, Male Human Warrior 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Perry, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insane, Shy. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Trym Perry, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Banded mail. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time, and a wedding ring on his left hand. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Artistic. Flaws: Selfish. Bonds: In love. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Gerald Halsey, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 23000 cp.


Social Check DCs

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