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NPC Generator

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Advanced [show]


Odo Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich eastern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Odo Bentley, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Trym Remington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Bricklayer and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Trym Remington, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Breastplate. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Miller. With a patchy auburn beard and wild auburn hair. His eyes are blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Poor, Attractive. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Godfrey Mitchell, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Cason, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Flaws: Addict, Shy. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Cason, Male Human Expert 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Fire opal (1000 gp). Alexandrite (900 gp). Jet (60 gp).


Social Check DCs


Drogo Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. He keeps his long blonde hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Navigator business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Attractive, Military, Job, Family. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Drogo Eastaughffe, Male Human Adept 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 3000 cp.


Social Check DCs

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