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NPC Generator

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Advanced [show]


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has wavy blonde hair. His hazel eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with singing.

History: Born in the north his family was never financially stable. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Anselm Melancon, Male Human Warrior 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)6 (-2) 15 (+2)10 (+0)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theobald Blackwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Family, Adventurer, Enemies. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Blackwood, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Sellsword does. His blonde hair is cut short. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: Born to a Masseuse, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Sellsword like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

William Staurheim, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Ralf Read, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He very much looks the part of a Priest. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Priest in town.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly. Bonds: Job. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Ralf Read, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tan leather gloves, a tan jacket, and tight pants. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against goblins; and revenge

Ideals: Joker, Logical. Flaws: Racist. Bonds: Nature, Enemies. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Trym Harper, Male Human Warlock 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.


Social Check DCs

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