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Advanced [show]


Manfred Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Manfred was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Extrovert, Joker. Flaws: Secretive. Bonds: Rich, Family. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Manfred Brandon, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. Carnelian (50 gp). Silver pearl (90 gp). Sard (50 gp). Moss agate (5 gp). 1 Breastplate. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Clerebold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a worn and beaten armor, and his gloved hand is found clutching a longsword. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Military, Rich. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Ramsay, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Rolf Myerscough, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is smooth and relatively long. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He would rather hide behind his crafts than deal with other people.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Rolf Myerscough, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 20000 cp.


Social Check DCs


Ralf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing, and is pretty ugly. His silver hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Disciplined, Logical. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Ralf Birkenhead, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 18 (+4)11 (+0)
Skills Athletics +5, Investigation +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 700 gp. Moss agate (5 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Richie, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a wide-brimmed hat to hide his balding. He has a dull look in his gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miller father left him crippled. Since then, he has sought to make the best of life.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Forgetful, Disease. Bonds: Attractive. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

John Richie, Male Human Sorcerer 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 6 (-2)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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