Justin Harrington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is cut short. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered east to less war torn lands. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker. Flaws: Ugly, Secretive, PTSD. Bonds: Poor. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 31000 sp.
Alex Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in a clean black cloak covering his clean studded leather. His auburn hair is kept up in a ponytail inside a deerstalker hat. His gray eyes peer out from beneath his deerstalker black hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Logical. Flaws: Selfish, Antagonistic. Bonds: Rich, Guardian. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Obsidian (6 gp).
Raymond Ramsay, Male Human [Permalink]
Personal [hide]
Description: This southern man wears silk and lounges about seductively. His clothes are grease stained in places. His silver hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Gerard Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Mercenary. He has moderate length red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Assassin profession.
History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He has dedicated himself to building a better world.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 42 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +4
Possessions: 40000 cp.
Gunter Middleton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He prefers to wear violet clothing when he does not wear armor. His whole body is exceptionally muscular. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 7000 sp. Fiery yellow corundum (1600 gp). Brown-green garnet (80 gp). Hematite (10 gp). Jasper (80 gp).
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