Hunter Mori, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Painter and found it very stressful. He became a Painter soon after.
Motivation: Regain custody of his son; and he is unsatisfied with his job
Flaws: Disease. Bonds: Attractive, Immigrant, Poor, Job, Family. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Orc
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Norman Lindsay, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are brown and beady.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Bather, Norman learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bather.
Motivation: He'd like to take his coworkers down a peg; and to be a carter again
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Druidic
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length blonde hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Human compassion.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 10000 sp.
Percival Dalton, Male Human [Permalink]
Personal [hide]
Description: A 5'6" southern man, he wears a grey costume with the symbols of death on his torso. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Fearful. Bonds: Enemies, Military, Slave. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 8000 cp.
Reynard Alby, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large white tufts of hair around his ears. His eyes are likewise violet.
Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Religious. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Buckler. 1 Half-Plate.
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