Gomory Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his glaive. He carries with him a set of glaives, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.
Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp.
Rolf Huxley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Ruler. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his deerstalker pastel hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the west to a Ruler, Rolf learned a great deal about his father's area of expertise. A freak accident while working with his Dilettante father left him crippled. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern
Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 100 gp.
Richard Prescott, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long brown beard with little hanging trinkets. He has a dull look in his amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: Hematite (13 gp). Jasper (80 gp).
Bertram Alston, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He has chestnut hair. His blue eyes have a joyful gleam in them most of the time.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and further expansion of business
Ideals: Extrovert, Philantrophist. Flaws: Shy. Bonds: Nature, Job. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 4 (-3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Bertram Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He has silver hair. His eyes are violet.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. Bertram was born on a far western forest where he grew up under the tutelage of his mother, an expert Detective. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Fighting, Opinionated. Flaws: PTSD. Bonds: Immigrant, Job, Rich. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 700 gp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Silk rope.
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