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Advanced [show]


Gerard Marston, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are blue and catlike.

Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Barrister again; and wants to open a new tavern

Ideals: Opinionated, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Gerard Marston, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rose (30 gp). 1 Everburning torch. 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Robert York, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his gray eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.

History: Robert was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Bonds: Attractive, Adventurer, Family. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Robert York, Male Human Barbarian 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 800 gp.


Social Check DCs


Richard York, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and prefers to wear flannel. His left leg appears badly burned and disfigured. His brown hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Richard hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To share knowledge with the world; and many brigands want him driven away

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Carter

Voice: German accent

Attributes [hide]

Richard York, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Bertram Hamilton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a black and red robe with the hood down. His golden hair is thinning but still full. His eyes are gray.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better world.

Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality

Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Slave, Family. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Bertram Hamilton, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Prescott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting pastel shirt and pants. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He has achieved small success as a Knight.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Gomory Prescott, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)7 (-2) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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