Hugh Ryley, Male Human [Permalink]
Personal [hide]
Description: This man wears grey leather gloves, a grey jacket, and tight pants, and sports empty pouches on his belt. He has a brown handlebar mustache and slicked back brown hair. He is baby faced.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.
History: He was raised in a mountains tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Architect for hire.
Motivation: To reunite with his absent father; and money/treasure
Flaws: Insomniac. Bonds: Family, Nature, Job, Rich. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Kyle England, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy auburn hair. His face is scarred and worn.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born into a rich family. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He then took over the family business and is one of the better Farmer for hire.
Motivation: He'd like to take his coworkers down a peg; and to unite with his sister
Flaws: Ugly, Insane. Bonds: Enemies, Rich, Job, Family. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Rodney, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears brown cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Carpenter.
Motivation: His religion dominates his actions.
Flaws: Racist, Mundane. Bonds: Religious, Job. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1600 gp. Malachite (16 gp). Onyx (20 gp). Eye agate (16 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Benson, Male Human [Permalink]
Personal [hide]
Description: A 6'1" southern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his white hair. He has a dull look in his hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker, Artistic, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Giant, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 50 pp.
Alex Harper, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple violet robe with pastel stripes complete with hood. His blonde hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 38000 sp. Fiery yellow corundum (1100 gp). Star rose quartz (50 gp). White pearl (90 gp). Tourmaline (90 gp). 1 Minor magic item.
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