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Advanced [show]


Shane Davenport, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. This gray eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Flaws: Addict, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Shane Davenport, Male Human Bard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of death on his torso. He is physically well-built. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Charles studied abroad. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Charles Bradly, Male Human Cleric 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills Insight +5, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Gnome, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Just what you see.


Social Check DCs


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars, and his gloved hand is found clutching a shortspear. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Arnold Kimberly, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)17 (+3) 12 (+1)5 (-3)
Skills Persuasion -1
Senses Passive Perception 11
Languages Common, Elven, Celestial, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Roger Warwick, Male Human [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His long golden hair is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the east.

Ideals: Disciplined, Gifted, Entrepeneur, Philantrophist. Bonds: Attractive. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Roger Warwick, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his green robe and has his greatsword always slung over his shoulder. He has styled his silver hair well, parting it to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invites people to come help in his community garden.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and he is terrified, and will act out of fear

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Diggory Stansfield, Male Human Aristocrat 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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