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NPC Generator

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Advanced [show]


Geoffrey Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His tied-back hair is white. His hazel unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Geoffrey Melancon, Male Human Expert 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, black, dusty cloak. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.

History: Bertram was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Persistence. Flaws: Antagonistic, Secretive. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Bertram Nash, Male Human Adept 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 900 gp. White opal (400 gp).


Social Check DCs


Bertram Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in grey turtlenecks beneath a white coat with black slacks. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Unemployed business at a young age. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Job, Immigrant. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Bertram Willoughby, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 8 (-1)18 (+4)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. 4 Antitoxin. 1 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Chad Cooper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His moppish black hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Bonds: Attractive, Enemies, Slave, Religious, Immigrant. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Chad Cooper, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 15 (+2)18 (+4)
Skills Acrobatics +2, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Godfrey Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey coat over a black low-cut shirt, and a Stetson hat upon his head. His white hair is braided into rings. This amber eyed westerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: To reunite with his absent mother.

Ideals: Impeccable, Athletic. Bonds: Job, Family. Occupation: Navigator

Voice: German accent

Attributes [hide]

Godfrey Cornish, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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