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NPC Generator

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Advanced [show]


Nicholas Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Athletic, Joker. Flaws: Ugly, Disease. Bonds: Family. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Nicholas Ramsey, Male Human Barbarian 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 74 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Ralf Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small island village. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Bonds: Religious, Slave, Nature, Family. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Ralf Eastoft, Male Human Rogue 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Auran
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 10000 cp. Embroidered and bejeweled glove (2000 gp). Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is short and brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He struck the Locksmith job and began his own company from there.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Disease. Bonds: Rich, Attractive, Job, Family. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Frederick Livingstone, Male Human Barbarian 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Silver pearl (110 gp). Jasper (80 gp). Sardonyx (80 gp). Chalcedony (80 gp). 1 Masterwork Thieves’ tools. 1 Crowbar.


Social Check DCs


Gerald Willoughby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears tan cloth garments or leather armor. His auburn hair is kept up in a ponytail inside a feathered hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son.

Ideals: Justice. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Gerald Willoughby, Male Human Ranger 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Brady, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Fighting, Gifted. Bonds: Rich, Nature, In love, Enemies. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Guy Brady, Male Human Warlock 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Hematite (13 gp). Red-brown spinel (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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